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Scarygirl
Mediocre Critical Reception
0
4
6
1
Excellent
Good
Mediocre
Poor
Platform:
Xbox 360
Genre:
Platformer
Developer:
TikGames
ESRB:
Everyone 10+
Release:
January 18, 2012
Publisher:
Square Enix
Also On:
Critic Reviews
The following reviews are used to calculate the overall reception for this game. All applicable scores are converted to our simplified rating system based on the specifics offered by each publication or the tone of each review. You can read more about how we do this here.
January 30, 2012 - Good - The combat isn't its strongest suit, and being steamrolled time and time again by the tough battles later in the game gets old, but it's hard not to be drawn in by this curious cartoonish realm and the weirdos who live in it. This highly imaginative and beautiful game redeems itself with quirky creativity when its mechanics occasionally fumble.
January 20, 2012 - Good - ScaryGirl looks great and plays well, even if enemy gangs cause cheap hits and target-based switches are annoying to hit. If you like a challenge, love finding collectables, and want a constantly evolving journey through 21 platforming levels, give ScaryGirl a chance. It rides that old-school balance of fun and frustrating down to the final boss fight.
Sam Waldron
March 10, 2012 - Good - There's a decent game here overall. It isn't particularly difficult, and experienced gamers will be able to blow through it in a day or two, I imagine. But it looks cool, and it harks back to a simpler time, when 2D platformers ruled the roost.
January 27, 2012 - Good - If you enjoy a good platformer, you've found one. Scarygirl is weird, yes, but also wonderful. You'll breeze through it in a weekend, but you'll finish up with a smile on your face.
January 30, 2012 - Mediocre - Scarygirl just isn't worth the price, except for huge fan of Jurevicius' art, or those desperate for something new to play in January's barren wasteland of game releases.
January 24, 2012 - Mediocre - Coming so soon after the assured brilliance of Rayman Origins, Scarygirl is cute, workable, but otherwise routine - its style inching ahead of its substance.
January 23, 2012 - Mediocre - Scarygirl is ultimately a game with more style than substance, and it's crammed with so many frustrations that you might be better off reading the book instead.
January 23, 2012 - Mediocre - If you're hankering for some PS1 platforming of old but can't find the console in the clutter of the attic, this title should fulfill that need for the day or two it takes to complete.
February 8, 2012 - Mediocre - Local co-op adds your mentor, Bunniguru, to the game, and we did like his more martial-artsy moves. What we really craved, though, were a little more story and some interesting puzzles - stuff that might've given us a better connection to the source material. As is, Scarygirl's pretty but feels a bit empty.
January 23, 2012 - Mediocre - There are fleeting moments of fun to be had in this six hour campaign, and the two player offline co-op could make for an agreeable game for parents to play with kids. But Scarygirl is simply a functional platformer-come-brawler that's almost entirely devoid of distinction. With so many better adventures on XBLA, there's little reason to shell out for this one.
January 24, 2012 - Poor - Successful only as an interactive showcase of Jurevicius' art - and arguably the Flash original was more effective in that regard - it's almost criminal that a world this vivid should be so wearying to explore.
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