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Command & Conquer Red Alert 3: Commander's Challenge
Good Critical Reception
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4
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0
Excellent
Good
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Poor
Platform:
Xbox 360
Genre:
Real-Time Strategy
Developer:
EA LA
ESRB:
Teen
Release:
September 16, 2009
Publisher:
Electronic Arts
Also On:
Critic Reviews
The following reviews are used to calculate the overall reception for this game. All applicable scores are converted to our simplified rating system based on the specifics offered by each publication or the tone of each review. You can read more about how we do this here.
September 28, 2009 - Good - Even with its problematic moments, Commander's Challenge has hours of tough and intense gameplay to offer console owners with a hankering for more Red Alert 3 action.
September 17, 2009 - Good - Taking what is arguably the most compelling segment of the Uprising pack and releasing it on its own, players will have hours of play ahead of them as they work on and refine their strategy to dominate the three factions of the Red Alert Universe. However, they'll also have to deal with a less than perfect control scheme, a lack of unit information and visual issues to enjoy these strategy brainteasers.
September 23, 2009 - Good - The only issue that stuck out like a sore thumb was that the magnetism of the cursor was poor and three options to change it didn't help either. For only 800 Microsoft Points, Command & Conquer: Red Alert 3: Commander's Challenge has plenty of replay value for offline players.
September 17, 2009 - Good - If battling with attack dolphins and scantily clad lady snipers wasn't already your thing, you'll want to steer clear of Commander's Challenge. However, if you've been a supporter of this silly-meets-strategy series in the past, then, well, we probably had you at "psychic Japanese school girls."
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