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NeverDead
Mediocre Critical Reception
0
3
6
11
Excellent
Good
Mediocre
Poor
Platform:
Xbox 360
Genre:
Action
Developer:
Rebellion
ESRB:
Mature
Release:
January 31, 2012
Publisher:
Konami
Also On:
Critic Reviews
The following reviews are used to calculate the overall reception for this game. All applicable scores are converted to our simplified rating system based on the specifics offered by each publication or the tone of each review. You can read more about how we do this here.
February 22, 2012 - Good - NeverDead's heart is in the right place: committed to entertaining you, no matter the cost - even if it means losing your head a few too many times along the way.
January 31, 2012 - Good - Shepherding dopey civilians through "Search and Rescue" missions and gathering golden treasures in "Egg Hunt" matches could've been just as enjoyable if the maps weren't such an unreadable maze of corridors. [...] Still, even if NeverDead isn't quite the quirky prize it might have been, it's certainly an idiosyncratic dance through entertainingly outlandish territory.
January 31, 2012 - Good - Angry 18 year olds will love it for its thrill-seeking idiocy and 35 year old regressive-types will enjoy a return to Metal madness; a time when gaming was about blowing stuff up without any need to think. The rest of us will find it an awkward, well-intentioned game that just about delivers on its potential.
January 31, 2012 - Mediocre - NeverDead feels like gaming's equivalent of Buckaroo Banzai, or Phantom of the Paradise, or any one of those weird B-movies you used to find lurking in the midnight spaces of an old video store and which you often loved for their unlikely concepts or their wilful obscurity more than their actual quality.
January 31, 2012 - Mediocre - A second game could be used to iron out the kinks. But that's an idea that's not worth dwelling on. NeverDead doesn't have a sequel, and may never get one, so what you're left with is a game bursting with ideas that it struggles to showcase.
January 31, 2012 - Mediocre - There are some good ideas in NeverDead, it's just a shame that they sit so clumsily on top of one another. Expanding the environments and rethinking the frequency in which your limbs are removed would improve the game no end. As it stands, NeverDead's primary mechanic is so overdone it's a chore rather than a pleasure.
January 31, 2012 - Mediocre - If the combat were more involving, and the destruction more deliberate, the developers at Rebellion might be on to something. For now, in trying to tread new ground, NeverDead's greatest success is in finding the middle.
February 1, 2012 - Mediocre - NeverDead is a bit of an enigma. With all the different niggles in the game it feels like it should be a bad game but there's something that is very endearing about it.
February 16, 2012 - Mediocre - NeverDead does try something new and original, but its mechanics are unpolished and poorly implemented. If you're in the mood for something different, you can try to enjoy NeverDead, but chances are you'll feel something's missing.
January 31, 2012 - Poor - While the game oscillates between quiet moments of benign banality and maliciously amateur stretches of sensory-overload, it's undeniable that NeverDead is a tumor from the moment you insert it into your console.
February 1, 2012 - Poor - NeverDead rarely gets to a point where you want to pull your own arm off just to have something to throw at the TV, but neither does it offer much more than ten hours of frustrating, repetitive gameplay. The initial concept may have been intriguing, but the final game definitely suggests that staying alive is vastly overrated.
February 8, 2012 - Poor - NeverDead is an embarrassment fit only for mockery. Sometimes, when I use the word ridiculous, I mean it in a positive way. With this game, I mean it with sneering contempt. NeverDead is a ridiculous videogame, one that is so clumsy, bedraggled, and neglectful that I am furious it exists, let alone carries an asking price of $59.99.
February 2, 2012 - Poor - The game needed more immediate payoffs to help offset the woeful control issues and repetitive design, but only persistent players will be able to slog through to the last third of the game where the levels and abilities get more interesting. Sticking around that long hardly seems worth it though.
January 31, 2012 - Poor - The dismemberment of the main characters [...] makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea - but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
February 3, 2012 - Poor - The story is just supposed to string together the action sequences, which is where the strength of the game is supposed to shine. Unfortunately for NeverDead, it seems to have forgotten that essential element.
February 2, 2012 - Poor - The animation is clunky and below par, but the art direction is quite good, in a lowbrow, pulp comic book kind of a way. The script is trite, and music and voice acting both well below par, but you still couldn't accuse it of being a technical shambles. Design wise, though, it's formulaic, tedious and messy.
February 2, 2012 - Poor - Like flowers in a trash dump, the fragrance of NeverDead's high points is overpowered by the tons of garbage surrounding them. Even the most worthwhile moments are awkwardly handled, and there's nothing fun or helpful about having your body torn apart over and over again.
February 2, 2012 - Poor - No amount of perfunctory challenge maps can make up for a game design so functionally lazy, so utterly indifferent to your enjoyment, that it can't even be bothered to make its lone gimmick work even slightly well within its hacked-together world. If the developers in charge of NeverDead didn't care enough to make it a remotely enjoyable experience, why should you care enough to bother with it?
Casey Lynch
January 31, 2012 - Poor - It is the video game equivalent of those trashy drug store action movies starring nobody actors, the five dollar sort that you only buy to give away as gag gifts. Do not be fooled: NeverDead represents the bottom of the barrel in video gaming. Do not buy it.
January 31, 2012 - Poor - This should have been better. Rebellion has done likeable banter in Rogue Trooper, Shinta Nojiri has made better stories, and they've all cracked jokes that don't fall this flat. But NeverDead honestly feels like a game whose creators gave up on it half-way through. It's a tragedy that it fails on so many levels.
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NeverDead
Available now for the Xbox 360
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