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Haunt
Good Critical Reception
0
4
1
0
Excellent
Good
Mediocre
Poor
Platform:
Xbox 360
Genre:
Adventure
Developer:
NanaOn-Sha
ESRB:
Everyone
Release:
January 18, 2012
Publisher:
Microsoft Game Studios
Critic Reviews
The following reviews are used to calculate the overall reception for this game. All applicable scores are converted to our simplified rating system based on the specifics offered by each publication or the tone of each review. You can read more about how we do this here.
January 23, 2012 - Good - There's no getting away from the fact that Haunt is a slight experience, but it's also very charming and a game that is carefully crafted to work with both the Kinect controller and its intended young audience. Not a game you'll keep coming back to, but for parents it's still worth the 800 Microsoft Point asking price for the short but sweet entertainment it offers.
January 25, 2012 - Good - There is an innocence here that you used to get with the likes of Atari's Haunted House or Sega's Ghost House. That pure sense of fun, plus the reasonable 800-point price, overcomes any issues with the occasionally wonky controls and makes this a must-buy for younger players, nostalgia buffs, and those who just want to try something a little different with their Kinects.
January 24, 2012 - Good - The game's arguably a bit short, and some of the ghost encounters are marred by attack prompts that aren't always recognized. But if you have the patience (and the health reserves) to endure a few irritating battles, you'll find Haunt worth the visit.
February 17, 2012 - Good - Within three or so hours you're likely to be done, but what remains is a lasting warm glow - not just from rare muscle usage but also the satisfaction of a Kinect game that capably and effortlessly takes advantage of the technology. Kids will obviously adore it, but if you've ever enjoyed inching through Disneyland's campy haunted house, you'll be equally at home in Haunt.
February 8, 2012 - Mediocre - Schafer brings a touch of warmth to a game that's otherwise defined by cold pragmatism - an adventure too rigorously shaped by the limitations of the device it's built for. Haunt's failings aren't hard to understand, but that doesn't make them any easier to ignore. In order to ensure Kinect's good behaviour, it must forever keep you at arm's length.
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