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0 1 2 10 |
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 Excellent  Good  Mediocre  Poor |
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Platform: |
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PlayStation 3 |
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Genre: |
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Action |
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Developer: |
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Rebellion |
ESRB: |
Mature |
Release: |
January 31, 2012 |
Publisher: |
Konami |
Also On: |
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Critic Reviews The following reviews are used to calculate the overall reception for this game. All applicable scores are converted to our simplified rating system based on the specifics offered by each publication or the tone of each review. You can read more about how we do this here.
January 31, 2012 - Good - Angry 18 year olds will love it for its thrill-seeking idiocy and 35 year old regressive-types will enjoy a return to Metal madness; a time when gaming was about blowing stuff up without any need to think. The rest of us will find it an awkward, well-intentioned game that just about delivers on its potential.
January 31, 2012 - Mediocre - A second game could be used to iron out the kinks. But that's an idea that's not worth dwelling on. NeverDead doesn't have a sequel, and may never get one, so what you're left with is a game bursting with ideas that it struggles to showcase.
February 10, 2012 - Mediocre - While the cut scenes look good, and Megadeath really gets the adrenaline pumping, the gameplay is too repetitive and buggy. Add to this some fairly obvious puzzles, limited online co-op, a pretty cliched story, and it seems like there was the one interesting idea at the beginning and the rest was game design by the numbers.
January 31, 2012 - Poor - While the game oscillates between quiet moments of benign banality and maliciously amateur stretches of sensory-overload, it's undeniable that NeverDead is a tumor from the moment you insert it into your console.
February 7, 2012 - Poor - Frustrating, repetitive and lazy, NeverDead is a shining example of how not to make a game: every aspect is poisoned by the bad design that runs through its core.
February 2, 2012 - Poor - The game needed more immediate payoffs to help offset the woeful control issues and repetitive design, but only persistent players will be able to slog through to the last third of the game where the levels and abilities get more interesting. Sticking around that long hardly seems worth it though.
January 31, 2012 - Poor - The dismemberment of the main characters [...] makes the game less fun than it would have been as just a plain old third-person action game. Sure, it's a unique idea - but not every idea is worth pursuing. In the case of NeverDead, this concept should have been left on the cutting room floor. You could say the same about the game itself.
February 22, 2012 - Poor - A largely uninteresting game populated by awful characters that is a chore to play, NeverdDad deserves to spend eternity alongside those infamous Atari 2600 ET cartridges, or perhaps digesting forever in the belly of The Biggest Loser's loser.
February 3, 2012 - Poor - The story is just supposed to string together the action sequences, which is where the strength of the game is supposed to shine. Unfortunately for NeverDead, it seems to have forgotten that essential element.
February 2, 2012 - Poor - The animation is clunky and below par, but the art direction is quite good, in a lowbrow, pulp comic book kind of a way. The script is trite, and music and voice acting both well below par, but you still couldn't accuse it of being a technical shambles. Design wise, though, it's formulaic, tedious and messy.
January 31, 2012 - Poor - It is the video game equivalent of those trashy drug store action movies starring nobody actors, the five dollar sort that you only buy to give away as gag gifts. Do not be fooled: NeverDead represents the bottom of the barrel in video gaming. Do not buy it.
January 30, 2012 - Poor - All style and no substance, NeverDead sounds like a great idea but can't make its main mechanic transition from theory to practice. A dull, derivative slasher that isn't worth your time nor money, especially when Bayonetta exists. Which it does.
January 31, 2012 - Poor - The most surprising thing about NeverDead is just how boring it all is. This is an utterly generic shooter with an inspired dismemberment mechanic that neither Rebellion nor director Shinta Nojiri seems to know what to do with. Lacking any kind of spark whatsoever, it becomes increasingly apparent that NeverAlive would be a more honest title.
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